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PVP Optimization - Printable Version

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RE: PVP Optimization - iSkurt - 12-31-2016

(12-31-2016, 01:48 AM)Chao2 Wrote: im happy as long as herbs apply to PK Smile

herbs aren't attack pots, and take extremely long to make, so I have to agree. its not considered to be for "premium" users.


RE: PVP Optimization - Wonrzowiec - 12-31-2016

(12-31-2016, 01:44 AM)iSkurt Wrote:
(12-30-2016, 10:59 PM)Wonrzowiec Wrote: Yeah WoW was released 2004 too but it has been developed throughout all these years and improved a lot. In 2004 pvp wasnt any balanced there either. Talking about the MH I dont see any solutions to improve this games pvp. Would require adding new skills / commons. Because for now its just any given class destroyed by sin 1k potted. Good start is removing 1k pots from faction/guild wars

the original idea was to remove all warfare pots from PVP, just raw power. no boosts except for buffs lol. that would be a good start. The gm/gmhs love this idea, whether or not they can do it is a different story.

It doesnt change anything. It just lowers the numbers, pvp will still be boring.


RE: PVP Optimization - Shockwave - 12-31-2016

(12-31-2016, 08:57 AM)Wonrzowiec Wrote:
(12-31-2016, 01:44 AM)iSkurt Wrote:
(12-30-2016, 10:59 PM)Wonrzowiec Wrote: Yeah WoW was released 2004 too but it has been developed throughout all these years and improved a lot. In 2004 pvp wasnt any balanced there either. Talking about the MH I dont see any solutions to improve this games pvp. Would require adding new skills / commons. Because for now its just any given class destroyed by sin 1k potted. Good start is removing 1k pots from faction/guild wars

the original idea was to remove all warfare pots from PVP, just raw power. no boosts except for buffs lol. that would be a good start. The gm/gmhs love this idea, whether or not they can do it is a different story.

It doesnt change anything. It just lowers the numbers, pvp will still be boring.
It wont be as much as it is right now . While making this topic I've considered many factors .

Right now every class depends on crits , if you're lucky enough to crit more often than your opponent you have a win in pocket . This kind of system totally eliminates character's precious abilities (Fx monk's healing , war's defense , mage's HP) by removing Warfare pots and rest of the content from our legendary PVP system I think we'll see a different level of competition in game